Thursday, September 24, 2009

After taking an entire day to play "catch up" with my classes, I am still behind (although the gap is closing!). To relax this evening, I worked my farm in "farmtown." I had left my fields empty when school started so that I wouldn't lose any crops. All of my fruit trees were ready to harvest. This is probably the closest thing to a video game addiction that I have. Farmtown is seemingly the only place I can keep things neat and accomplished. I realized as I was working my farm tonight, that this particular simulation could be very educational in the right setting. To own a farmtown farm, you must create an avatar and begin building your farm. Through the course of the game, you plant, harvest, and sell your crops. You can also choose to purchase buildings, fence, animals, etc. You select "neighbors" and visit their farms to help them work and earn points. You really have to think about what crops you plant, when you harvest, etc. There is also an option to work at other farms for money. You can be hired to plow and harvest at others' farms. The competetiveness of this game depends on the player. For some people, they have to beat their neighbors level on farmtown. For me, I love pushing myself to the next level so I can have more choices of crops and plant and buildings to purchase. I can see this being used in an economics class to reinforce learning about money managment, spending, and developing economic communities.

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